You could put these lights close to the acoustical cloud also if you don't want the light to affect the overall room lighting. Translucency: VRay2Sided Materials and VRay SSS2: 14 13 30: Have the full control of DOF with f number parameter: 6 34 31: Use VRay Reflections, night effect: 12 21 32: Photographic composition and night balance (exterior) 16 50 33: How to use VRaycompTex to improve texture details: 16 57 34: VRayFur to easily create amazing. So put some soft light on the floor and point it towards the ceiling to mimic the bounce. These lights comes down at an angle from the sun, and since light travels in straight lines, its impossible for it to change directions and light the acoustical cloud hanging on the ceiling without first bouncing off the room floor. Apply finishing touches to your photoreal renders in the new V-Ray Frame Buffer. Light scenes automatically with Light Gen. Visualize in real-time with V-Ray Vision. One is to mimic the bright sun, and the other to mimic bluish light that bounces off the sky and enters the room. See your Rhino designs like never before. In your case, I'll guess there is two lights that comes into the room from the window. If you look at how cinematic scenes are lit, you use many different light to get teh proper lighting and do not forget where the light bounces off. What are you using as the renderer? Can you use Vray? Are you just trying to get a render, or trying to achieve some real lighting condition? If its only a render, put light pointed wherever you need to achieve the desired result.
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